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<!--PLEASE DO NOT DELETE OR ADD ANYTHING TO THIS LIST. VIOLATORS WILL HAVE THEIR RIGHTS TO EDIT REVOKED, YES WE WILL KNOW EXACTLY WHO MADE A CHANGE, WHAT CHANGE WAS MADE. SO DON'T TEST US! THANK YOU.-->
 
<!--PLEASE DO NOT DELETE OR ADD ANYTHING TO THIS LIST. VIOLATORS WILL HAVE THEIR RIGHTS TO EDIT REVOKED, YES WE WILL KNOW EXACTLY WHO MADE A CHANGE, WHAT CHANGE WAS MADE. SO DON'T TEST US! THANK YOU.-->
   
This list is the Approved and Accepted list of Transfiguration Spells allowed for Student use at Mischief Managed. While there are in fact many other spells that were canonically used, those spells for one reason or another are NOT approved for use in Role Play, or are considered above the level that the Skill HUD allows. Any use of a Transfiguration spell that is NOT on the list, without RPD Admin approval, is considered void. What that means is that the role play of that spell didn't happen.
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This list is the Approved and Accepted list of Transfiguration Spells allowed for Student use at Mischief Managed. While there are in fact many other spells that were canonically used, those spells for one reason or another are NOT approved for use in Role Play, or are considered above the level that the Skill HUD allows. Any use of a Transfiguration spell that is NOT on the list, without RPD Admin approval, is considered void. What that means is that the role play of that spell didn't happen. Role Players are not allowed to do it simply because it isn't on the list. "Not knowing" Is NOT an acceptable excuse.
   
 
Transfiguration Spells are spells that Transform, Conjure, Switch, and of course, Untrasnfigure.
 
Transfiguration Spells are spells that Transform, Conjure, Switch, and of course, Untrasnfigure.
 
   
 
=='''First Year'''==
 
=='''First Year'''==
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==='''Level 6'''===
 
==='''Level 6'''===
   
*[[Animal Change Spell]] (Fera Verto) Changes small animals into small objects. Dice roll of 8 or higher required.
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*[[Animal Change Spell]] (Fera Verto) Changes small animals into small objects of similar size. Dice roll of 8 or higher required.
 
*[[Sea Urchin Jinx]] (Egnis Victima) Makes tiny spikes erupt all over the victim, causing pain.
 
*[[Sea Urchin Jinx]] (Egnis Victima) Makes tiny spikes erupt all over the victim, causing pain.
   
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==='''Level 8'''===
 
==='''Level 8'''===
   
*[[Animal Change Spell]] (Fera Verto) Changes small animals into small objects. Dice roll of 7 or higher required.
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*[[Animal Change Spell]] (Fera Verto) Changes small animals into small objects of similar size. Dice roll of 7 or higher required.
   
 
==='''Level 9'''===
 
==='''Level 9'''===
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==='''Level 10'''===
 
==='''Level 10'''===
   
*[[Animal Change Spell]] (Fera Verto) Changes small animals into small objects. Dice roll of 6 or higher required.
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*[[Animal Change Spell]] (Fera Verto) Changes small animals into small objects of similar size. Dice roll of 6 or higher required.
   
 
=='''Third Year'''==
 
=='''Third Year'''==
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==='''Level 11'''===
 
==='''Level 11'''===
   
*[[Plant Change Spell]] (Herba Verto) Changes plants into objects. Dice roll of 9 or higher required.
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*[[Plant Change Spell]] (Herba Verto) Changes plants into objects of similar size. Dice roll of 9 or higher required.
   
 
==='''Level 12'''===
 
==='''Level 12'''===
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==='''Level 13'''===
 
==='''Level 13'''===
   
*[[Plant Change Spell]] (Herba Verto) Changes plants into objects. Dice roll of 8 or higher required.
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*[[Plant Change Spell]] (Herba Verto) Changes plants into objects of similar size. Dice roll of 8 or higher required.
   
 
==='''Level 14'''===
 
==='''Level 14'''===
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==='''Level 15'''===
 
==='''Level 15'''===
   
*[[Plant Change Spell]] (Herba Verto) Changes plants into objects. Dice roll of 7 or higher required.
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*[[Plant Change Spell]] (Herba Verto) Changes plants into objects of similar size. Dice roll of 7 or higher required.
   
 
=='''Fourth Year'''==
 
=='''Fourth Year'''==
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=='''Fifth Year'''==
 
=='''Fifth Year'''==
(Roll of 9 or Higher)
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All Level Spells under the section of "Fifth Year" require a dice roll of 9 or higher in order to be considered a successful roll. Unless the spell states otherwise. For example, Level 21 - 25 are considered "Fifth Year" and need the roll of 9 or higher. Please note that a roll of natural 1 is an automatic fail, regardless of modifiers. Think of it as a critical hit. Opposite, a roll of natural 20 is a critical success.
   
 
===Level 21===
 
===Level 21===
   
Object Size Change Spell (Parilis Verto Duo) Par-EE-Lease VAIR-toh DOO-oh
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*[[Object Size Change Spell]] (Parilis Verto Duo) Changes an object to another of a different size.
Transformation
 
Changes an object to another of a different size.
 
 
   
 
===Level 22===
 
===Level 22===
   
Vanishing Charm (Evanesco) ev-an-ES-koh
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*[[Vanishing Charm]] (Evanesco) Makes things vanish. The vanishment burst the object into a cloud of dark smoke, which dissipate shortly after.
Vanishment
 
Makes both animate and inanimate objects vanish. The vanishment burst the object into a cloud of dark smoke, which dissipate shortly after.
 
 
   
 
===Level 23===
 
===Level 23===
   
Animal Size Change Spell (Fera Verto Duo) Fair-uh-VAIR-toh DOO-oh
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*[[Animal Size Change Spell]] (Fera Verto Duo) Changes an animal to an object of another size.
Transformation
 
Changes an animal to an object of another size.
 
 
   
 
===Level 24===
 
===Level 24===
   
Inanimatus Conjurus (Inanimatus Conjurus)
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*[[Inanimatus Conjurus]] (Inanimatus Conjurus) Conjures inanimate artifacts.
Conjuration
 
Conjures inanimate artifacts.
 
 
   
 
===Level 25===
 
===Level 25===
   
Plant Size Change Spell (Herba Verta Duo) Her-BA VAIR-toh DOO-oh
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*[[Plant Size Change Spell]] (Herba Verta Duo) Changes a plant to an object of another size.
Transformation
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*[[Cross Species Switching]] (Genus Permuto) A type of switching spell that changes certain aspects of different species. (Not Humans)
Changes a plant to an object of another size.
 
 
Cross Species Switching (Genus Permuto) gen-US per-MOO-toh
 
Transformation
 
A type of switching spell that changes certain aspects of different species. (Not Humans)
 
   
 
=='''Sixth Year'''==
 
=='''Sixth Year'''==

Revision as of 02:40, November 18, 2014

THIS PAGE IS A WORK IN PROGRESS

This list is the Approved and Accepted list of Transfiguration Spells allowed for Student use at Mischief Managed. While there are in fact many other spells that were canonically used, those spells for one reason or another are NOT approved for use in Role Play, or are considered above the level that the Skill HUD allows. Any use of a Transfiguration spell that is NOT on the list, without RPD Admin approval, is considered void. What that means is that the role play of that spell didn't happen. Role Players are not allowed to do it simply because it isn't on the list. "Not knowing" Is NOT an acceptable excuse.

Transfiguration Spells are spells that Transform, Conjure, Switch, and of course, Untrasnfigure.

First Year

All Level Spells under the section of "First Year" require a dice roll of 5 or higher in order to be considered a successful roll. Unless the spell states otherwise. For example, Level 1 - 5 are considered "First Year" and need the roll of 5 or higher. Please note that a roll of natural 1 is an automatic fail, regardless of modifiers. Think of it as a critical hit. Opposite, a roll of natural 20 is a critical success.

Level 1

Level 2

  • Bluebell Flames (Caeruleus Inflamarae) Magical bright blue fire. Waterproof and only heat/burn things held above it.

Level 3

  • Small Object Change Spell (Parillis Verto) Turn small objects into similar small objects. Dice roll of 6 or greater required.

Level 4

  • Fire-Making Charm (Incendio) Used to conjure a jet of flame, thereby setting things alight.

Level 5

  • Reparifarge (Reparifarge) Used to reverse unsuccessful transformations
  • Small Object Change Spell (Parillis Verto) Turn small objects into similar small objects, Dice roll of 5 or greater required.

Second Year

All Level Spells under the section of "Second Year" require a dice roll of 6 or higher in order to be considered a successful roll. Unless the spell states otherwise. For example, Level 6 - 10 are considered "Second Year" and need the roll of 6 or higher. Please note that a roll of natural 1 is an automatic fail, regardless of modifiers. Think of it as a critical hit. Opposite, a roll of natural 20 is a critical success.

Level 6

  • Animal Change Spell (Fera Verto) Changes small animals into small objects of similar size. Dice roll of 8 or higher required.
  • Sea Urchin Jinx (Egnis Victima) Makes tiny spikes erupt all over the victim, causing pain.

Level 7

  • Sardine Hex (incantation unknown) A spell that causes sardines to come out the victim's nose.

Level 8

  • Animal Change Spell (Fera Verto) Changes small animals into small objects of similar size. Dice roll of 7 or higher required.

Level 9

  • Serpensortia (Serpensortia) Conjures a serpent from the spell-caster's wand

Level 10

  • Animal Change Spell (Fera Verto) Changes small animals into small objects of similar size. Dice roll of 6 or higher required.

Third Year

All Level Spells under the section of "Third Year" require a dice roll of 7 or higher in order to be considered a successful roll. Unless the spell states otherwise. For example, Level 11 - 15 are considered "Third Year" and need the roll of 7 or higher. Please note that a roll of natural 1 is an automatic fail, regardless of modifiers. Think of it as a critical hit. Opposite, a roll of natural 20 is a critical success.

Level 11

  • Plant Change Spell (Herba Verto) Changes plants into objects of similar size. Dice roll of 9 or higher required.

Level 12

  • Melofors (Melofors) Encases the target's head in a pumpkin

Level 13

  • Plant Change Spell (Herba Verto) Changes plants into objects of similar size. Dice roll of 8 or higher required.

Level 14

  • Orchideous (Orchideous) Makes a bouquet of flowers appear out of the caster's wand

Level 15

  • Plant Change Spell (Herba Verto) Changes plants into objects of similar size. Dice roll of 7 or higher required.

Fourth Year

All Level Spells under the section of "Fourth Year" require a dice roll of 8 or higher in order to be considered a successful roll. Unless the spell states otherwise. For example, Level 16 - 20 are considered "Fourth Year" and need the roll of 8 or higher. Please note that a roll of natural 1 is an automatic fail, regardless of modifiers. Think of it as a critical hit. Opposite, a roll of natural 20 is a critical success.

Level 16

  • Animal to Animal Spell (Bestia Converto) Changes an animal into another animal. Does not work on humans. Dice roll of 10 or higher required.

Level 17

  • Epoximise (Epoximise) Affixes an object to another like glue.
  • Ebublio Jinx (Ebublio) Entraps the target in a very large bubble that cannot be popped by physical force.

Level 18

  • Animal to Animal Spell (Bestia Converto) Changes an animal into another animal. Dice roll of 9 or higher required.

Level 19

  • Switching (Verum Permuto) Used to swap two different objects for one another.

Level 20

  • Animal to Animal Spell (Bestia Converto) Changes an animal into another animal. Dice roll of 8 or higher required.

Fifth Year

All Level Spells under the section of "Fifth Year" require a dice roll of 9 or higher in order to be considered a successful roll. Unless the spell states otherwise. For example, Level 21 - 25 are considered "Fifth Year" and need the roll of 9 or higher. Please note that a roll of natural 1 is an automatic fail, regardless of modifiers. Think of it as a critical hit. Opposite, a roll of natural 20 is a critical success.

Level 21

Level 22

  • Vanishing Charm (Evanesco) Makes things vanish. The vanishment burst the object into a cloud of dark smoke, which dissipate shortly after.

Level 23

Level 24

Level 25

Sixth Year

(Roll of 10 or Higher)

Level 26

Incarcerous (Incarcerous) in-CAR-ser-us Conjuring Ties someone or something up with ropes that are launched from the wand tip.


Level 27

Aguamenti (Aguamenti) AH-gua-MEN-tee Conjuring Conjures a jet of water from the tip of a wand. Amount and pressure varies on the caster.


Level 28

Arrow-shooting spell (Telum Contendo) Teh-LOOM Con-TEN-do Conjuring Fires arrows from the caster's wand

Incarcifors (Incarcifors) in-KAR-si-forz Transfiguration Used to transfigure an object into a cage to capture an opponent


Level 29

Caught! (Incarcerata) in-KAR-si-RAH-tah Transformation Transforms nearby objects into restraints which constrict the foe.

Avis (Avis) AY-vis Conjuration A flock of birds comes out of the wand.


Level 30

Human Change Spell (Alteratio Humanus) all-TEE-ray-SHOW hue-MAN-oos Transformation Human transformation. Can be used to change a person into another species. In other forms, humans have the intellect of the species they become, unlike an Animagi.

Seventh Year

(Roll of 11 or Higher)

Level 31

Vipera Evanesca (Vipera Evanesca) VIYP-er-uh ehv-uhn-EHS-kuh Untransfiguration Counterspell for Serpensortia


Level 32

Fire Rope (Incantation Unknown) Conjuration Conjures a long, thin flame from the tip of one's wand with which he or she could bind, ensnare or presumably harm a foe in an action similar to that of a rope or whip. The fie rope can also be used to grip things.


Level 33

Gemino Curse (Gemino) jeh-MIH-nee-oh Curse Whenever an object affected by this curse is touched it duplicates itself into many useless copies to hide the original


Level 34

Stone wall (Terram Vocatum) tear-Ram vo-KAT-tomb Conjuration Conjures a six foot stone wall. Attacks that have enough magical force can shatter the wall. Physical attacks are rendered useless. Also protects against projectiles. A conjured wall remains in play until removed or destroyed.


Level 35

Silver Shield (Incantation Unknown) Conjuration Allows the caster to conjure a physical, silver shield in front of the caster, protecting them from magical and mundane assaults alike. It is not immune to other transfigurations or magicks that can grip and pull it away.

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