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THIS PAGE IS A WORK IN PROGRESS
 
THIS PAGE IS A WORK IN PROGRESS
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*Dice rolls for each year are for the 5 level range. For example, Level 1 - 5 are considered "First Year" and a minimum roll of 5 must be obtained in order for it to be considered a successful brew. Please note that a roll of natural 1 is an Automatic fail, regardless of modifiers. Think of it was a critical. Opposite, a roll of natural 20 is a critical success.*
 
*Dice rolls for each year are for the 5 level range. For example, Level 1 - 5 are considered "First Year" and a minimum roll of 5 must be obtained in order for it to be considered a successful brew. Please note that a roll of natural 1 is an Automatic fail, regardless of modifiers. Think of it was a critical. Opposite, a roll of natural 20 is a critical success.*
   
First Year - (Roll of 5 or Higher)
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=='''First Year'''==
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(Roll of 5 or Higher)
   
Level 1
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===Level 1===
   
 
Colour-Changing Charm (Colovaria) co-loh-VA-riah
 
Colour-Changing Charm (Colovaria) co-loh-VA-riah

Revision as of 23:20, November 17, 2014

THIS PAGE IS A WORK IN PROGRESS


  • Dice rolls for each year are for the 5 level range. For example, Level 1 - 5 are considered "First Year" and a minimum roll of 5 must be obtained in order for it to be considered a successful brew. Please note that a roll of natural 1 is an Automatic fail, regardless of modifiers. Think of it was a critical. Opposite, a roll of natural 20 is a critical success.*

First Year

(Roll of 5 or Higher)

Level 1

Colour-Changing Charm (Colovaria) co-loh-VA-riah Transformation A charm used to change anythings colour.

Small Object Change Spell (Parillis Verto) Par-EE-Lease VAIR-toh Transformation Turn small objects into similar small objects, Dice roll of 7 or greater required.


Level 2

Bluebell Flames (Caeruleus Inflamarae) Ca-RUL-e-us in-fla-MA-rye Conjuration Creates a small blue flame which can be directed to a specific place. Bluebell flames are waterproof and only heat/burn the intended target.


Level 3

Small Object Change Spell (Parillis Verto) Par-EE-Lease VAIR-toh Transformation Turn small objects into similar small objects, Dice roll of 6 or greater required.


Level 4

Fire-Making Charm (Incendio) in-SEN-dee-oh Conjuration Used to conjure a jet of flame, thereby setting things alight.


Level 5

Reparifarge (Reparifarge) reh-PAH-rih-farsh Untransfiguration Used to reverse unsuccessful transformations

Small Object Change Spell (Parillis Verto) Par-EE-Lease VAIR-toh Transformation Turn small objects into similar small objects, Dice roll of 5 or greater required. Second Year - (Roll of 6 or Higher) Level 6 Animal Change Spell (Fera Verto) Fair-uh-VAIR-toh Transformation Changes small animals into small objects. Dice roll of 8 or higher required.

Sea Urchin Jinx (Egnis Victima) eg-NI-us VIC-ti-ma Conjuration Makes tiny spikes erupt all over the victim, causing pain.


Level 7

Sardine Hex (incantation unknown) incantation unknown Conjuration A spell that causes sardines to come out the victim's nose.


Level 8:

Animal Change Spell (Fera Verto) Fair-uh-VAIR-toh Transformation Changes small animals into small objects. Dice roll of 7 or higher required.


Level 9

Serpensortia (Serpensortia) SER-peh-SOR-tee-ah Conjuration Conjures a serpent from the spell-caster's wand


Level 10

Animal Change Spell (Fera Verto) Fair-uh-VAIR-toh Transformation Changes small animals into small objects. Dice roll of 6 or higher required. Third Year - (Roll of 7 or Higher)

Level 11 Plant Change Spell (Herba Verto) Her-BA VAIR-toh Transformation Changes plants into objects. Dice roll of 9 or higher required.


Level 12

Melofors (Melofors) MEH-lo-fors Conjuration Encases the target's head in a pumpkin


Level 13

Plant Change Spell (Herba Verto) Her-BA VAIR-toh Transformation Changes plants into objects. Dice roll of 8 or higher required.


Level 14

Orchideous (Orchideous) or-KID-ee-us Conjuration Makes a bouquet of flowers appear out of the caster's wand


Level 15

Plant Change Spell (Herba Verto) Her-BA VAIR-toh Transformation Changes plants into objects. Dice roll of 7 or higher required.

Fourth Year - (Roll of 8 or Higher)

Level 16

Animal to Animal Spell (Bestia Converto) Bes-TEE-ah con-Vair-toh Transformation Changes an animal into another animal. Does not work on humans. Dice roll of 10 or higher required.


Level 17 Epoximise (Epoximise) ee-POX-i-mise Transfiguration Affixes an object to another like glue.

Ebublio Jinx (Ebublio) ee-BUB-leo Conjuration Entraps the target in a very large bubble that cannot be popped by physical force.


Level 18

Animal to Animal Spell (Bestia Converto) Bes-TEE-ah con-Vair-toh Transformation Changes an animal into another animal. Dice roll of 9 or higher required.


Level 19

Switching (Verum Permuto) vair-ROOM pur-MOO-toh Transformation Used to swap two different objects for one another.


Level 20

Animal to Animal Spell (Bestia Converto) Bes-TEE-ah con-Vair-toh Transformation Changes an animal into another animal. Dice roll of 8 or higher required.

Fifth Year - (Roll of 9 or Higher)

Level 21

Object Size Change Spell (Parilis Verto Duo) Par-EE-Lease VAIR-toh DOO-oh Transformation Changes an object to another of a different size.


Level 22

Vanishing Charm (Evanesco) ev-an-ES-koh Vanishment Makes both animate and inanimate objects vanish. The vanishment burst the object into a cloud of dark smoke, which dissipate shortly after.


Level 23

Animal Size Change Spell (Fera Verto Duo) Fair-uh-VAIR-toh DOO-oh Transformation Changes an animal to an object of another size.


Level 24

Inanimatus Conjurus (Inanimatus Conjurus) Conjuration Conjures inanimate artifacts.


Level 25

Plant Size Change Spell (Herba Verta Duo) Her-BA VAIR-toh DOO-oh Transformation Changes a plant to an object of another size.

Cross Species Switching (Genus Permuto) gen-US per-MOO-toh Transformation A type of switching spell that changes certain aspects of different species. (Not Humans) Sixth Year - (Roll of 10 or Higher)

Level 26

Incarcerous (Incarcerous) in-CAR-ser-us Conjuring Ties someone or something up with ropes that are launched from the wand tip.


Level 27

Aguamenti (Aguamenti) AH-gua-MEN-tee Conjuring Conjures a jet of water from the tip of a wand. Amount and pressure varies on the caster.


Level 28

Arrow-shooting spell (Telum Contendo) Teh-LOOM Con-TEN-do Conjuring Fires arrows from the caster's wand

Incarcifors (Incarcifors) in-KAR-si-forz Transfiguration Used to transfigure an object into a cage to capture an opponent


Level 29

Caught! (Incarcerata) in-KAR-si-RAH-tah Transformation Transforms nearby objects into restraints which constrict the foe.

Avis (Avis) AY-vis Conjuration A flock of birds comes out of the wand.


Level 30

Human Change Spell (Alteratio Humanus) all-TEE-ray-SHOW hue-MAN-oos Transformation Human transformation. Can be used to change a person into another species. In other forms, humans have the intellect of the species they become, unlike an Animagi.

Seventh Year - (Roll of 11 or Higher)

Level 31

Vipera Evanesca (Vipera Evanesca) VIYP-er-uh ehv-uhn-EHS-kuh Untransfiguration Counterspell for Serpensortia


Level 32

Fire Rope (Incantation Unknown) Conjuration Conjures a long, thin flame from the tip of one's wand with which he or she could bind, ensnare or presumably harm a foe in an action similar to that of a rope or whip. The fie rope can also be used to grip things.


Level 33

Gemino Curse (Gemino) jeh-MIH-nee-oh Curse Whenever an object affected by this curse is touched it duplicates itself into many useless copies to hide the original


Level 34

Stone wall (Terram Vocatum) tear-Ram vo-KAT-tomb Conjuration Conjures a six foot stone wall. Attacks that have enough magical force can shatter the wall. Physical attacks are rendered useless. Also protects against projectiles. A conjured wall remains in play until removed or destroyed.


Level 35

Silver Shield (Incantation Unknown) Conjuration Allows the caster to conjure a physical, silver shield in front of the caster, protecting them from magical and mundane assaults alike. It is not immune to other transfigurations or magicks that can grip and pull it away.

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